var your_r:String = "net.swf";
var url_r:URLRequest = new URLRequest(your_r);
var myLoader_r:Loader = new Loader();
movie_rollup.addChild(myLoader_r);
myLoader_r.load(url_r);
timeline and movieclip parent
btn_ie.addEventListener(MouseEvent.MOUSE_DOWN, click_d);
function click_d(event:MouseEvent):void
{
switch (event.currentTarget)
{
case btn_ie :
MovieClip(this.parent.parent).gotoAndStop("p_r");
MovieClip(this.parent).gotoAndStop(2);
gotoAndStop(2);
break;
}
}
function click_d(event:MouseEvent):void
{
switch (event.currentTarget)
{
case btn_ie :
MovieClip(this.parent.parent).gotoAndStop("p_r");
MovieClip(this.parent).gotoAndStop(2);
gotoAndStop(2);
break;
}
}
fscommand calling exe in mac and win
import flash.system.fscommand;
import flash.events.MouseEvent;
import flash.system.Capabilities;
btn_pdfnow.addEventListener(MouseEvent.CLICK, open_pdfile);
function open_pdfile(event:MouseEvent):void
{
var os:String = flash.system.Capabilities.os.substr(0, 3);
var url:String;
if(os == "Win"){
url = "file.exe";
}else{
url = "file.app";
}
fscommand("exec",url);
}
import flash.events.MouseEvent;
import flash.system.Capabilities;
btn_pdfnow.addEventListener(MouseEvent.CLICK, open_pdfile);
function open_pdfile(event:MouseEvent):void
{
var os:String = flash.system.Capabilities.os.substr(0, 3);
var url:String;
if(os == "Win"){
url = "file.exe";
}else{
url = "file.app";
}
fscommand("exec",url);
}
calling external xml text
var myXML:XML;
var myLoader:URLLoader = new URLLoader();
myLoader.load(new URLRequest("game_text.xml"));
myLoader.addEventListener(Event.COMPLETE, processXML);
function processXML(e:Event):void {
myXML = new XML(e.target.data);
//trace(myXML.level[1].item.@name[1]);
step1.text = myXML.level[0].@title;
//
text1.text = myXML.level[0].item.@name[0];
text2.text = myXML.level[0].item.@name[1];
text3.text = myXML.level[0].item.@name[2];
text4.text = myXML.level[0].item.@name[3];
}
-?xml version="1.0" encoding="utf-8"?!
-GALLERY!
-level title="Setep 1"!
-item name = "dog"!dog-/item!
-item name = "boy"!dog-/item!
-item name = "cat"!-/item!
-item name = "fish"!-/item!
-/level!
-/GALLERY!
var myLoader:URLLoader = new URLLoader();
myLoader.load(new URLRequest("game_text.xml"));
myLoader.addEventListener(Event.COMPLETE, processXML);
function processXML(e:Event):void {
myXML = new XML(e.target.data);
//trace(myXML.level[1].item.@name[1]);
step1.text = myXML.level[0].@title;
//
text1.text = myXML.level[0].item.@name[0];
text2.text = myXML.level[0].item.@name[1];
text3.text = myXML.level[0].item.@name[2];
text4.text = myXML.level[0].item.@name[3];
}
-?xml version="1.0" encoding="utf-8"?!
-GALLERY!
-level title="Setep 1"!
-item name = "dog"!dog-/item!
-item name = "boy"!dog-/item!
-item name = "cat"!-/item!
-item name = "fish"!-/item!
-/level!
-/GALLERY!